![]() |
Tom R. Chambers Educator (Technology Applications) and Speaker (tom@tomrchambers.com) (tomrchambers.com)
What colleagues say about Mr. Chambers' teaching:
"Walk about the classroom, and engage your students like there's no tomorrow. This sense of urgency just might be the key." Tom R. Chambers
"If you can effect time management/study habits/work ethic in the classroom, understanding of content and its application will follow." Tom R. Chambers
Mr. Chambers' take on education reform:
The students are the victim, here. They may very well pass their required exams at some point in time, but in order to do so, most go through the process of 'pulling and pushing', if you will, to move them away from their lethargic and aliterate behavior to pay enough attention ... and I emphasize, enough ... to pass. I will leave it up to you to define what passing really means. "Opportunity is what it's all about, and our students DO look for it everyday in the classroom." Tom R. Chambers
The students I taught at Raul Yzaguirre School for Success in Houston, Texas accomplished a great deal with me via Technology Applications. I would like to think that I had
a great deal to do with this productivity, but it was truly due to hands-on hardware/software, access to the Internet, and project-based activities involving visualization,
design and creation of product. And a lot of the classroom activities paralleled or matched similar, personal activities with hardware/software. In other words, my 'wired'
classroom was conducive to who they were (are) ... 'wired' youth, 'digital natives'. These accomplishments are evidenced at:
The lethargic and aliterate behavior in the conventional or traditional classroom is due to two factors: the environmental stimuli via computer technology, media, entertainment, video gaming modes of approach; and the lack of educators being able to acknowledge such, and make amends in the classroom. It seems to me that they need to join the ranks of our youth today, and become 'wired' in the classroom. And if this is approached correctly ... project-based activities via technology applications that cross over into the core subject areas with STEM/STEAM components ... students will participate in and contribute to the educational process for 'real' benefit. And I describe benefit this way because of the practicality of the applications process as a part of the learning activity. Not only will there NOT be a need for retesting, but also an enhancement of skill levels that are required in higher education and at the workplace. "College education departments need to reform their curriculum and training via real-world applications - RELEVANCE and PRODUCTIVITY!" Tom R. Chambers Also, another way to increase the attention span of our youth, and improve their outlook or mindset about education is to have digital entities ... computer technology, media, entertainment, video gaming, etc. ... place statements of encouragement on their products targeting students in a general sense to do better with the curriculum, stay in school, and graduate. Since these entities have changed the mental attitudes and pace of our youngsters, they should also nurture our youth to stay in school and get an education. I feel that statements of encouragement on their products would have a great impact on our youth's psyche to begin to think twice about how important getting an education is. This could have an all-encompassing effect on getting our youth's attention. And I feel that this enhanced awareness ... along with technological support in the classroom and tech teaching of teachers ... would begin to turn around the educational process in a more positive light." "Teaching should be effective, not revered - respect should come through achievement via students' skills/abilities." Tom R. Chambers
"Teach Art/Math simultaneously - have students calculate the area of Kazimir Malevich's 'Black Square' - Suprematism = Math." Tom R. Chambers
"The world is NOT a book (or the Internet) - it's REAL, and I suggest everyone partake in a non-package tour to become a better teacher." Tom R. Chambers
"Use passion and a bit of tech, perhaps, to conjure up passion within students to move their thinking forward and upward." Tom R. Chambers
(Presentation for the Global STEMx13 Education Conference, September 19-21, 2013) |
Mr. Chambers taught Technology Applications at Raul Yzaguirre School for Success (RYSS) in Houston, Texas,
2007-2013. He also taught and advised after school programming in Digital Photography, Digital / New Media Art and Broadcasting. He is a firm believer in empowering students
to take control of the learning process via hardware/software for greater understanding and retention of core subject content. Challenge through engagement is the key to
students' interest, and enthusiasm for the educational process.
"Provide purpose in the classroom, and students will beg for participation." He is grounded in conventional educational media applications with digital/new media enhancement over the past 10 years. A pertinent connection would be his tenure as Educational Media Manager for Texas Tech Health Sciences Center, 1980-1983. He managed a creative staff, and supported the teaching activities at the Texas Tech Medical School. He also managed media departments for the University of Rhode Island (1983-1985) and the City of Providence (RI) (1985-1990).
"When real-world situations become part of the learning path, they will beckon students to begin to think about their role in society." Tom R. Chambers
A selection of Mr. Chambers' accolades:
Nomination for The Library of Congress "Literacy Award/The David M. Rubenstein Prize", 2013.
Exemplary Teacher Award (in recognition of outstanding achievements as an ePals educator), ePals, Inc., September, 2011.
Learning Through the Arts Award (In recognition of excellence and innovation in education as exemplified by Vocabulary Building Through Digital Art; an exceptional project
which integrates collaboration, global awareness, and digital skills), ePals, Inc., June, 2010.
Certificate of Recognition (for commitment and dedication to teaching), Tejano Center For Community Concerns, Raul Yzaguirre School For Success, Houston, Texas, U.S.A.,
(2008-2009), May 15, 2009.
Certificate of Honor (teaching and promotions contributions), Fine Arts Department, Zhaoqing University, Zhaoqing, China, 2005 - 2007.
Commendation (teaching contributions), Foreign Languages Department, Sheng Da College, Zhengzhou, China, 2003 - 2005.
Commendation (institutional and community development), United States Peace Corps, Zimbabwe, Africa, 1993 - 1995.
Youth Leadership Award (youth development), Metro Arts/Smith Hill Center, Providence, Rhode Island, U.S.A., 1991. "Tell your students that it is okay to have attitude as long as it is smart - achievements in society are a result of such." Tom R. Chambers
Mayor's Citation (community work - youth development), City of Providence, Providence, Rhode Island, U.S.A., 1989.
Commendation (communications work with high school students - Crosbyton High School, Crosbyton, Texas, U.S.A.), Region 17 Education Services Center, Lubbock, Texas, U.S.A.,
1980.
State Award (journalism and photojournalism for high school newspaper - adviser to students, Crosbyton High School, Crosbyton, Texas, U.S.A.), Lubbock, Texas, U.S.A.,
1980.
First Place Award (photomicrography), BioCommunications Association, Galveston, Texas, U.S.A., 1974.
First Place Award (best technical paper published in a national scientific journal, LAS), AALAS, Houston, Texas, U.S.A., 1971.
"Be a visionary teacher - will lead to future, visionary leaders - those students sitting in the classroom."
"Challenge your students to take control of the learning process for a sense of relevance and ownership." Mr. Chambers is also a documentarian and visual artist with over 80 exhibitions to his credit. His project, My Dear Malevich is internationally acclaimed. Click on button to go to his photo/art website:
![]()
"Technology should facilitate, make pedagogy exciting to motivate, engage, and empower the student for greater understanding/retention."
Student Tech - Pinterest Student Tech - Facebook
"Part of the education dysfunction is the lack of concern by most media entities to encourage education as they inundate youth with
their product."
"WHATEVER for our students today is a very real concept, for them, stemming from an attitude ... indifferent ... created via media
that everything's cool."
(Newsletter, November, 2011). "Our youth today are a WHAT'S UP generation - teach your students accordingly." Tom R. Chambers
China | India | Zimbabwe
![]()
|
He is on the winning team out of a series of teams chosen by NASA and ISTE (International Society of Technology for Education) that developed STEM/STEAM curriculum for NASA to
package as a part of its educational approach for classrooms worldwide re: the Magnetospheric Multiscale (MMS) 2014 mission to study Space weather. A STEAM component (as one
example) can be accessed at:
"The gist of education is students teaching students." Tom R. Chambers
Mr. Chambers feels that showcasing students' work is a very effective way to motivate them (students) to want to participate in and excel at
assigned curriculum. As they peruse their various projects and product (item as an end result) en masse and as a collective body or group of individuals working towards one
common means (goal), there is a sense of team achievement.
Personally, there is a variety of tags that can be applied to the psyche: self-esteem, pride, relevance (purpose),
ownership, achievement, completion (closure). This team feeling and these tags ... and more ... are important for participation and follow-through within higher education
and at the workplace.
"The teacher should meld with the students to create a collective learning environment - a group consciousness that feeds self."
Tom R. Chambers
The collection of work can also be used as learning tools for others. The waves of new students that "pour" into the classroom, semester after semester, year after year,
can view and use the collection (other collections) as a guideline (template). What is probably more important is the fact that the collection becomes a motivational tool
for the new students to participate and achieve in a competitive sense as they are tasked to work on similar projects.
"Showcase your students' products - they become motivators and great teaching tools for the next wave."
The classroom setting is important to Mr. Chambers. It should be "filled", and "busy" with a sense of relevance and achievement. There should
be a curatorial aspect to display that adds meaning and value to students' work as an incentive to continue with the educational process. It should be surround and tactile
- providing excitation - giving purpose and direction to behavior - and nurturing the learning process.
"There's nothing greater than the power of a photograph to help students write (Literacy Through Photography [LTP])."
|